Welcome to C++ Cross Builder
In short, Cross Builder allows you to build C++ projects
very easy. In addition to that, it allows you to modify various compiler
settings in a simple and straightforward way. Finally, settings are
hierarchical:
- when you set it once, it propagates to all
subdirectories (until you override it)
- when set for a configuration, it propagates to all its
sub-configurations
- when set for a compiler, it propagates to all its
sub-compilers
Indeed, just like directories, configurations and
compilers are hierarchical also.
In order to build a project (any project), all you
need to do is:
- mark its directory as "Is Project" (one
click)
- click "Build" or "Rebuild" (another
click)
That's it! After a compiler is configured, it can be used
to build projects, any project. Once you choose to re-configure
your compiler, those changes will apply to all projects you build
with that compiler, from then on. Indeed, no more maintenance
nightmares!
Note that Cross Builder is Windows-only, but there are
long-term future plans to port it to other platforms as
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What is Cross Builder Building a project Building multiple projects Cleaning up... Configure compiler Modifying settings Selecting configurations/ Selecting
compilers Single Build/ Bulk Build Compare Build statistics
(new!) Built using win32gui Source code available! (new) Future steps
Requirements/ Compilers it currently works
for
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What is Cross Builder?
Cross Builder is a RAD tool for building C++
projects. It focuses on ease of use, ease of configuring settings,
and being flexible. Compiler settings apply hierarchically.
This is a very powerful mechanism, and once you see it at work,
you'll simply love it!
When you modify a setting, you modify it
for:
- a HDD directory or file
- a configuration (such as "Debug", "Release",
etc.)
- a compiler (such as "All compilers", "MSVC" (all
Miscrosoft compilers), "VC 7.1", gcc (all gcc compilers), VC8
(Visual Studio 2005)
From then on, this setting will apply to
all:
- it sub-configurations
- its sub-compilers
- its HDD sub-directories
...until it's overridden. You can modify settings
at any level in the hierarchy: they will override anything that is
above the hierarchy, and can be further overridden in anything below
it (any combination of HDD sub-directory, sub-configuration,
sub-compiler).
Think about it! Usually all the files in a
directory share the same settings (maybe with one or two
exceptions...). Thus, you simply modify the directory's settings,
and it applies to all of its files. Even more, if you add more files
and/or subdirectories, they simply inherit those settings (you don't
have to do anything).
And if you're at it, you can have groups of
projects, which share the same settings. Why not group them into a
directory, and those settings that are common, set them there?
Sounds familiar? The simplest scenario is when you
develop a library, and you develop some tests and some examples for
it. Once you get one test to work, then you'll want more to add more
tests that share the same settings.
In time, as your application(s) evolve, you'll want
to fine-tune the settings (optimize your program, move to another
compiler, profile, etc.) - Cross Builder simply makes sure your
effort will be minimal. |
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Building a project
First of all, note that in order to modify a
setting, you don't have to be inside a project. You can set it
anywhere. You can even set a setting for your Local Disk (the
root, in Explorer view). It will then propagate to all of your
directories/files, until it's overridden.
Having said that, in order to build a project, you
have to create it first. In Explorer View, you can right-click any
directory, and select "Directory is Project" setting (or, you can do
it from the toolbar). That's it!
In order to build it, simply select this directory
in Explorer view,and click "Build". |
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Building multiple projects
In Cross Builder, you can build any HDD
directory (even the whole Local Disk, if you wish). Whenever you
do a Build, Cross Builder will simply recurse the current
directory, and whenever it meets a project, it will build it. If,
while recursing, it won't find any project, it will simply consider
the current directory a project, and go ahead and build it.
As the build process is in progress, you're shown
the status in a dedicated window. In
case anything goes wrong, you'll see the projects that have been
compiled successfully, those that failed, all commands that have
been issued, and the warnings and/or errors the compiler(s) have
generated. |
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Cleaning up...
Every now and then, after doing one or more builds,
you want to clean up all those intermediate files and such. Simply
press "Clean", and that's it! |
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Configure compiler
Most of the time, the compiler(s) should work
out-of-the-box. But just in case it's not as exactly like in the
fairy-tales, you'll have to configure your compiler(s) to make
it(them) work. Click the "Compilers" tab, select the compiler, and
configure it. Usually, the most you'll need to do is specify the
compiler's home directory, and leave the rest to their
defaults.
After you configure it, always make sure to
Test it. Simply click the "Test" button; the test will take a
few seconds. In case everything goes ok, you'll see "Test
successful" in its left. Otherwise, a "Test FAILED" will appear, and
the cause of the error will be shown.
As you become more accustomed to Cross Builder,
every now and then, you'll go back to "Compilers" tab to do a little
more fine-tuning like, add one more Library directory, or, specify a
new home directory and such. |
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Modifying settings
Modifying settings is quite straightforward. When
in the top-left pane, in the "setttings" list, simply click a
setting, or select it with the keyboard, and press "->". You'll
see the available answers, and can simply select them. In case you
have "All compilers" selected, there is an extra row, specifying to
which compilers the setting applies to (not all settings apply to
all compilers). |
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Selecting configurations/ Selecting compilers
Again, configurations and compilers are
hierarchical. Once you expand any of their combo-boxes, you see this
instantly. And when you modify a setting, it will apply to all
sub-configurations/sub-compilers as well. For example, in our case,
modifying a setting for "GCC" will apply to gcc 3.3 and gcc
3.4.2. |
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Single Build/ Bulk Build
When doing a build, you can choose between Single
Build, which builds only the current configuration and compiler
(shown in the top-left pane), or specify exactly what
configuration(s) and compiler(s) to build it for. |
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Compare Build Statistics
Every now and then, you'll wish to see how a
compiler relates to another - in the generated size of the .obj,
.exe files, compilation times, etc. Or, simply compare a build with
a previous build - very useful when you want to see how what you're
working on affects compilation speed.
Thus, you'll enjoy
"Build Statistics". Cross Builder computes statistics (CPU time,
file size, etc.), for each file you build. Later on, you can view
details about a certain build, or even compare a certain build with
another. For instance, you can build a project with gcc 3.3, and
then with gcc 3.4.2, and then see how they relate to eachother (just
between you and me, gcc 3.4.2 is usually faster).
In addition
to the above, every time you do a build, in case there you've done a
previous build with the same compiler/configuration, Cross Builder
automatically compares your current build to that.
Finally,
in case you want to do a build, and then do some pretty big
modifications that could impact compilation size, you can "pin" this
build. Then, further builds with this compiler/configuration will
automatically be compared to this build. |
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Built using win32gui
Yes, you've guessed. Cross Builder has been built on
top of win32gui library. I
will also post the code for the initial version of Cross Builder
very soon. |
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Source Code
Source Code for Cross Builder is now available. Just
download the win32gui library (v1.6.2+), and you'll find it
in: DOWNLOAD_DIR\win32gui-lib\examples\applications\cross_builder directory.
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Future steps
In case you think there's plenty to do ahead, you're completely
right. Here's just the beginning:
- Monitoring for build times (per
directory/per project/per compiler/per config). Allow comparing
build times (what if I apply setting A and B? How will this affect
compilation time?)
- Source-Control friendly
- Allow for creating sub-compilers and
sub-configurations. You'll be able to create your own
sub-compilers/sub-configurations. Very useful when you want to
test how your program behaves if some settings are specified, but
aren't sure if these changes should be permanent (or, you have a
project under source control).
- Allow for parameters. Parameters are
values that are configurable by the one that builds the
project(s), but are unknown to the author of the project. The best
example is "BOOST PATH" (the path to your boost installation).
- Allow for more compilers than now (Intel,
other versions of GCC, Borland, etc.)
- Allow for Debugging
- Redirections: allow from a directory, to
be automatically redirected to another one. Very useful for
"Gallery"-like directories (directories that hold utility
functions/classes)
- Importing/Exporting settings
- Error file/line recognition: In case building with a compiler
fails for a given file, show errors in a list. Allow showing the
file in a friendly editor.
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Requirements/ Compilers it works for
In order to use Cross Builder the system requirements are:
- Windows 2000+
- 5 Mb of disk space
It currently works for
- MSVC 6
- MSVC 7.1
- MSVC 8
- gcc 3.3
- gcc 3.4.2 (not fully tested)
- como/ VC6
- como/ VC7.1
Of course, I plan to add as many compilers as possible, and I
will do so, as I will have the time. Also, if your favorite compiler
is not here, and you have some spare time and want to help, please
contact me by email.
Enjoy!
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